Overthinking Narrativism
Oct. 4th, 2017 08:38 pmSo, periodically I have disagreements on the word “narrativist”, so in an effort to overthink games more, I’ve been thinking about how exactly I use it. Well, literally I use it mostly for story-focused tabletop systems and experimental-to-me LARPs.* But when I’ve historically described something as narrativist, I think I’ve been referring to one or more of the following distinct things:
- Meaningful Choices
- Shared Narrative Control
- Explicit Scene Framing/Narrative Structure
- Focus on Feel and Themes
- Bleed/Steering