Oct. 4th, 2017

kihou: (Default)

So, periodically I have disagreements on the word “narrativist”, so in an effort to overthink games more, I’ve been thinking about how exactly I use it. Well, literally I use it mostly for story-focused tabletop systems and experimental-to-me LARPs.* But when I’ve historically described something as narrativist, I think I’ve been referring to one or more of the following distinct things:

  1. Meaningful Choices
  2. Shared Narrative Control
  3. Explicit Scene Framing/Narrative Structure
  4. Focus on Feel and Themes
  5. Bleed/Steering
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