Quests as Worldbuilding
Mar. 20th, 2016 09:01 pmOne interesting thing about storyline quests in Chuubo's is that they provide worldbuilding in a way that's not present in most RPGs. I feel like most RPGs worldbuild in two main ways: directly, by telling you facts about the world of the game, and indirectly, by the traits, capabilities, and abilities of characters and how they interact. A related concept is "how you should play the game", feel and genre (or WTF's Insight), which similarly has explicit text ("this is a game about fighting monsters") and implicit "these are the things that the mechanics highlight or reward". Chuubo's XP actions, while different in focus than most RPGs, are in this category, mechanical rewards for focusing on certain things in the same way that D&D rewards you for killing monsters or Urban Shadows rewards you for interacting with factions. Chuubo's storyline quests, while similar-seeming at first, have a level of specificity that's different from most games and contributes to worldbuilding and game feel in a unique way.
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